Grim Legions v1.0 is out

We’ve finally got around to getting the 1.0 release of Grim Legions. There’s not a huge amount of change in this release, a few bug fixes, and a new tileset – Snow. Check out the screenshot below, or go play the game! Here’s another screenshot showing the alliance panel:    


Fog of War – Grim Legions v0.3

The latest (and final beta) release of Grim Legions is now available. Along with a slew of bug fixes, there the major new feature is Fog of War / Map Reveal. Both are optional, so you can either play in ‘classic’ mode, where everything is visible from the start, with the whole map hidden from…


Grim Legions v0.2 released!

A new version of Grim Legions has been released. Here’s a list of changes: New ‘desert’ tileset Improvement to existing ‘rocky’ tileset Added a “Legion Movement Speed” option (in the settings). This lets you set how quickly legions move around the map, making the game move faster or slower When merging legions, use the lowest…


Grim Legions Open Beta

Despite not quite being finished yet, we decided it was time to release a beta of Grim Legions to get your feedback. You can play the game in Windows, Linux or WebGL. The last option is a good way to quickly try out the game without having to download anything (although it probably performs a…


Grim Legions – a turn-based strategy game

We’re currently working on a turn-based strategy game in Unity3d called Grim Legions. It’s a relatively simple game (much simpler than Crown of Conquest anyway), but still a lot of fun. You get to control units that move around a hex-based map trying to capture towns. Each turn, the towns recruit more units. The aim…


Creating a resizeable (endless) scrollview in Unity3d

In recent versions of Unity, a “Scrollview” UI element has been introduced. It’s very useful, but one thing that wasn’t obvious (to me, at least) was how to use it for something that has potentially infinite content. In my case, I have a message window which has text added to it at various points during…